Category: Play the Planet

  • The Why of the Thing

    I should think the why would be fairly obvious, but to state the matter explicitly. I’m an economist. You don’t have to BE an economist to see that the rules of the current game are rigged. He who has the gold, makes the rules. And the rules they make ensure that they get more of the gold and you get bent over and fucked without lube. With AI development surging, we’re on the cusp of the nightmare scenario where vanishingly few are fabulously, unimaginably wealthy and the rest of us…well, fuck the rest of us. That’s a feature of our winner take all strain of capitalism, not a bug. It’s that way BY DESIGN.

    Politicians won’t change the rules in your favor. They literally cannot. They are beholden to those who spent money to get them elected in the first place and in case you thought otherwise, that wasn’t you.

    Politicians do as their paymasters command. Your thoughts, wishes and desires don’t even enter into the equation.

    Given that, IF we want change (and even if you’re reading these words and feeling undecided about the matter, trust me, you aren’t undecided at all and you very definitely want change), then we’re going to have to effect it ourselves.

    That’s what Play the Planet seeks to do.

    Beginning in Russell County, VA (population just over 29k), we’re going to build a Holon here. Not the first, by any means. There have been many of them through the ages, but…we have forgotten. I will remind us. All of us.

    It’s going to be hard. There’s going to be next to no visible progress for quite an extended period of time, because…well….we’re building a brand new thing. If we move too quickly, the new thing will break apart before it has a chance to grow strong. So we’ll go carefully, but we WILL get there.

    I’m literally staking my life on it, and I don’t gamble lightly.

  • What Play the Planet Isn’t

    So if you’ve read the executive summary, you’ve got at least some idea of the shape of the thing I’m building. It’s now time to confront some of the inevitable, predictable reactions head on.

    No, PtP isn’t communism. It isn’t socialism, fascism and it’s not capitalism, either. Or any other “ism,” for that matter. (though one could make the argument that this is what capitalism might look like if capitalism valued something other than dollars (or, insert your currency of choice here).

    What if, for example, capitalism placed primary value on serving others? On solving problems that impacted the whole of society, rather than focusing on competition and the single-minded pursuit of money? (gotta maximize shareholder value as expressed in USD, after all). If capitalism did those things, then it would have to take on a very different form.

    Of course, capitalism doesn’t do those things, so the paragraph above is nothing more than dreamy, idle speculation.

    What PtP IS then, is an attempt at making a new thing. An attempt to go off into a new direction.

    And this new system can afford to do that because it specifically ISN’T designed to be a primary economic system. It is designed as a bulwark. A fallback. A secondary system that serves as companion to the primary. When people “fall thru the cracks” of the primary system, PtP is what catches them. Unfortunately, under the strain of capitalism pursued by the United States, LOTS of people wind up falling thru the cracks, so PtP will need to be quite robust and capable of almost endless scaling in order to catch them all, but that’s the goal. That’s the idea.

    Unfortunately, such a system cannot be built by the current crop of captains of industry. They would twist and corrupt it. They would exploit it. It would wind up being “Capitalism 1.5” with all of the good boiled off.

    That’s not going to happen here because of one detail not mentioned in the executive summary.

    Whomever builds this thing is going to have to grow it until it reaches critical mass and then….that person is going to have to let it go.

    That person is going to have to give it to the community that springs up around it.

    I’m old.

    I have a bad heart. Bad knees. Bad back. A perforated pancreas, and a host of other life threatening medical conditions. I’m simply not going to be alive long enough to become tempted by the corrupting influences of power and, if my past is a guide, I’m not easily tempted by that sort of thing in any case. It is my intention to do exactly as I described. When PtP is large enough to be supported by the community that grows up around it (ie – when we have a critical mass of demonstrated servant leaders produced by the system), then…the system won’t need me anymore and it will be time to step away and create a brand new, level 0 player account and start playing the game I made.

    That’s the goal. That’s what PtP is. And what it isn’t.

    EDIT: After Kathleen’s comment I wanted to add more.

    Unfortunately, another thing Play the Planet isn’t is a utopic society, though the Holon-centric gamification aspects will have the effect of building solid communities.

    We’ll be using real world metrics to measure current rates of things like homelessness and food insecurity, and we’ll track our progress against those metrics. The cool thing about that is this: While there’s no possible way I can solve say, hunger in America, I can solve food insecurity in Russell County VA, where there are only some 4900 food insecure people. That’s a realistic number. That’s a number that I, with the help of the gamers in Russell County, can push to zero.

    And if we can do that (we can)…it’ll demonstrate the concept. There’s nothing magical about Russell County va. If it can be done here, then it can be done everywhere. In every county in America and eventually, in every holon, worldwide.

    That’s not utopic, IMO…that’s just using gamification to build better communities, using a system that doesn’t prioritize profit maximization, but maybe they’re close enough to the same thing that it won’t matter much. 🙂

  • Not Quite Underground

    From its inception, PtP has always been envisioned as being a bit subversive, but current events being what they are, that’s more true now than ever. Even in this sleepy little place, I personally know a number of folk who are under threat for a variety of reasons, and they’ve been sent quiet invitations that if things get untenable where they are, they can come here. Nobody’s gonna look twice at the old greybeard white guy’s house. In the meantime, work continues on multiple fronts. I’m now beginning to experiment with autonomous agents to multiply my own productivity because so far, it’s just me and a couple of local guys doing the grunt work of slowly…very slowly building the underlying architecture of the thing, and…we gotta get that right. It doesn’t do anybody any good if we fuck up the basics. We need to demonstrate real world, practical, needle moving results on the micro scale to show that this isn’t just some crazy bullshit cobbled together with duct tape by a mad scientist. I mean, it IS that…kinda, but if it works, who the fuck cares? lol We can make it pretty later. Right now, it just has to function. That’s the only thing that matters.

    It can’t blow up. It has to actually work. On the first try.

    We can do that, but….Quick. Good. Cheap. Pick two, so…

  • Play the Planet Executive Summary

    Overview

    Purpose: Play the Planet leverages gamification to tackle real-world problems. The game, resembling an MMORPG, operates both online and in real life, where players undertake quests that engage them in building and improving their communities. By completing quests, players earn XP to level up and gain real-world influence, such as summoning a flash mob to aid in a building project.

    Core Quest Types:

    1. Skill-Building Quests – Demonstrate mastery of specific skills; reward: XP only.
    2. Acts of Service Quests – Help others solve real-world problems; rewards: XP and Ghost Net Credits (Gc).

    Gc Currency:

    • Modeled on the Worgl experiment, Gc designed to promote circulation, avoiding hoarding.
    • Designed as a companion economy, Gc supplements traditional incomes, with an initial value of 1 Gc = $15 USD.
    • Of significance – Gc can be used to purchase real world goods (food, etc).

    Core Concepts

    Holon Structure: A “Holon” refers to a defined geographic area—in the U.S., typically a county—forming the game’s basic operational unit. Goals for a fully functional Holon include:

    • 0% homelessness (unless by choice).
    • 0% food insecurity.
    • At least 50% local manufacturing.
    • At least 50% local energy production.
    • Resilient, sustainable practices and strong community networks.
    • 100% population coverage by a mesh network.

    Virtue Engine: A gamified system promoting cooperation and service to others. Players earn in-game resources by completing quests with tangible real-world benefits. In particular, the ONLY way resources flow to the player is as a result of them performing an act of service for another. Becoming a servant leader is the key to riches in ptp.


    Key Features

    Quest System: Quests are divided into seven categories:

    1. Agronomy
    2. Archival
    3. Commerce
    4. Energy
    5. Production
    6. Social
    7. Transport

    Community Rating System:

    • Players receive ratings (1-5 stars) for completing Acts of Service quests.
    • Ratings influence Weighted Influence Score (WIS), calculated from:
      • R (Average Rating)
      • N (Number of Interactions)
      • M (Multiplier combining R and N tiers).
    • High-WIS players gain influence over the system.
    • Redemption quests allow low-rated players to restore reputations.

    Magic Items:

    • Exclusive quest rewards with tangible real-world effects.
    • Examples: “Horn of Plenty” generating weekly Gc; “Seed Vault” granting free seeds for agriculture projects.

    Membership Tiers:

    • Free Tier: Full access to the Virtue Engine; vote on system priorities.
    • Paid Tier ($4.95/month): Add goals to the monthly priority list (subject to vetting by the governance board)–to ensure that all goals are in keeping with the spirit of the experiment.

    Technological Integration

    Blockchain for Gc Generation:

    • Proof of work = verified quest completion.
    • Gc minted through Ethereum’s smart contracts upon Quest Administrator approval.
    • Decentralized and tamper-proof system.

    Demurrage:

    • Encourages spending by reducing stored Gc value over time.
    • Initial rollout excludes demurrage; introduced only once the system stabilizes.

    Verification Challenges:

    • Quest verification relies on photo evidence or documentation.
    • AI integration proposed to assist Quest Masters and scale verification.

    Examples of Holon Development Metrics

    1. Population Metrics:
    • Total population and demographics.
    1. Economic Resilience:
    • Percentage of local manufacturing and energy production.
    1. Social Connectivity:
    • Homelessness and food insecurity levels.
    • Strength of community and cultural networks.

    User Interaction Layers

    1. Community Layer:
    • Functions like social media (e.g., profile pages, messaging, activity streams).
    • Holons and subgroups allow scalable, localized participation.
    1. Game Layer:
    • Quests available through a Learning Management System (LMS).
    • Completion unlocks advanced quests and powers.
    1. Economic Layer (GhostNet):
    • Digital barter system enabling trade between players using Gc.
    • Combines local and inter-Holon trade for robust economic support.

    Historical Inspiration

    Worgl Experiment:

    • A successful 1932 Austrian experiment using demurrage currency inspired Gc.
    • Focused on stimulating economic activity by encouraging rapid spending.
    • Modernized for Play the Planet with blockchain technology.

    Next Steps for Implementation

    1. Prototyping:
    • Develop smart contracts for Gc minting.
    • Model economic activity under varying conditions.
    1. Player Education:
    • Provide tutorials for blockchain wallets and quest systems.
    1. Pilot Program:
    • Test in Russell County, VA, refining based on feedback.

    Concluding Vision

    Play the Planet merges nonprofit infrastructure with the creativity of gamers to address global issues. By gamifying real-world service and cooperation, it aspires to transform local communities, creating a scalable model for sustainable change worldwide.